Pages in Released Game Titles
![Borderlands: TPS Claptastic Voyage ../images/gamedesign/2015/dlc/thumbs/01.jpg](../images/gamedesign/2015/dlc/thumbs/01.jpg)
Borderlands..
![Borderlands: The Pre-Sequel ../images/gamedesign/2014/BL15/thumbs/01.jpg](../images/gamedesign/2014/BL15/thumbs/01.jpg)
Borderlands..
![BioShock Infinite ../images/gamedesign/2011/infinite/thumbs/01.jpg](../images/gamedesign/2011/infinite/thumbs/01.jpg)
BioShock Inf
![Legend Of The Guardians: The Owls Of Ga'Hoole ../images/gamedesign/2010/guardians/thumbs/01.jpg](../images/gamedesign/2010/guardians/thumbs/01.jpg)
Legend of t..
![The Bureau: XCOM Declassified ../images/gamedesign/2010/xcom/thumbs/01.jpg](../images/gamedesign/2010/xcom/thumbs/01.jpg)
The Bureau:..
![Star Wars: The Clone Wars - Republic Heroes ../images/gamedesign/2009/cw09/thumbs/08.jpg](../images/gamedesign/2009/cw09/thumbs/08.jpg)
Star Wars: ..
![Hellboy - The Science Of Evil ../images/gamedesign/2007/hellboy/thumbs/12.jpg](../images/gamedesign/2007/hellboy/thumbs/12.jpg)
Hellboy - T..
High Poly Baking
this section shows game assets that I created using a high poly model baked onto a low poly model.
The next section shows some low poly art examples. All objects are placed in a test level.
Content:
Ingot and Mold
![image 01.jpg image](../images/gamedesign/2012/highpoly/01.jpg)
Ingot Mold:
High poly model: 3041 verts
Low poly model: 557 verts
![image 02.jpg image](../images/gamedesign/2012/highpoly/02.jpg)
![image 03.jpg image](../images/gamedesign/2012/highpoly/03.jpg)
High poly model: 1912 verts
Low poly model: 68 verts
![image 04.jpg image](../images/gamedesign/2012/highpoly/04.jpg)
![image 05.jpg image](../images/gamedesign/2012/highpoly/05.jpg)
Drafting Stool and Table
![image 06.jpg image](../images/gamedesign/2012/highpoly/06.jpg)
High poly model: 3904 verts
Low poly model: 488 verts
Drafting Stool:
High poly model: 9683 verts
Low poly model: 326 verts
![image 07.jpg image](../images/gamedesign/2012/highpoly/07.jpg)
High poly model: 9683 verts
Low poly model: 326 verts
![image 08.jpg image](../images/gamedesign/2012/highpoly/08.jpg)
![image 09.jpg image](../images/gamedesign/2012/highpoly/09.jpg)
Pew and Pulpit
Pew:Low poly model: 242 verts
Pulpit:
High poly model: 505 verts
Low poly model: 100 verts
![image 10.jpg image](../images/gamedesign/2012/highpoly/10.jpg)
High poly model: 505 verts
Low poly model: 100 verts
![image 11.jpg image](../images/gamedesign/2012/highpoly/11.jpg)
![image 12.jpg image](../images/gamedesign/2012/highpoly/12.jpg)
Low poly model: 242 verts
Diffuse and normal map.![image 13.jpg image](../images/gamedesign/2012/highpoly/13.jpg)
![image 14.jpg image](../images/gamedesign/2012/highpoly/14.jpg)
Cafeteria table, bench and tray.
![image 15.jpg image](../images/gamedesign/2012/highpoly/15.jpg)
Low poly model: 586 verts
Diffuse and normal map.![image 16.jpg image](../images/gamedesign/2012/highpoly/16.jpg)
![image 17.jpg image](../images/gamedesign/2012/highpoly/17.jpg)
Low poly model: 586 verts
Below: Tray in 3ds max and in unreal editor
High poly model: 7520 verts
Low poly model: 124 verts
![image 18.jpg image](../images/gamedesign/2012/highpoly/18.jpg)
High poly model: 7520 verts
Low poly model: 124 verts
![image 19.jpg image](../images/gamedesign/2012/highpoly/19.jpg)
![image 20.jpg image](../images/gamedesign/2012/highpoly/20.jpg)
Butcher block
Low poly model in game (181 verts)![image 21.jpg image](../images/gamedesign/2012/highpoly/21.jpg)
![image 22.jpg image](../images/gamedesign/2012/highpoly/22.jpg)
Picture set
A set of images an architect would have inside his office.![image 23.jpg image](../images/gamedesign/2012/highpoly/23.jpg)
![image 24.jpg image](../images/gamedesign/2012/highpoly/24.jpg)
![](../images/general/top.png)