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High Poly Baking

this section shows game assets that I created using a high poly model baked onto a low poly model.

The next section shows some low poly art examples. All objects are placed in a test level.

Content:

Ingot and Mold

Drafting Stool and Table

Pew and Pulpit

Cafeteria table, bench and tray.

Butcher block

Picture set

Ingot and Mold

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Above: Ingot and mold placed into a little test level with some FX added.

Ingot Mold:
High poly model: 3041 verts
Low poly model: 557 verts

Diffuse, Normal Map and Mask. The mask has channels for emissive and specular.

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Ingot:

High poly model: 1912 verts
Low poly model: 68 verts

Diffuse, Normal Map and Mask.

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Drafting Stool and Table

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Drafting Table:

High poly model: 3904 verts
Low poly model: 488 verts

Drafting Stool:

High poly model: 9683 verts
Low poly model: 326 verts

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Drafting Stool:

High poly model: 9683 verts
Low poly model: 326 verts

Diffuse, normal map and mask.

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Pew and Pulpit

Pew:

Low poly model: 242 verts

Pulpit:

High poly model: 505 verts
Low poly model: 100 verts

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Pulpit:

High poly model: 505 verts
Low poly model: 100 verts

Diffuse and normal map.

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Pew:

Low poly model: 242 verts

Diffuse and normal map.

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Cafeteria table, bench and tray.

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Table:

Low poly model: 586 verts

Diffuse and normal map.

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Table:

Low poly model: 586 verts

Below: Tray in 3ds max and in unreal editor

High poly model: 7520 verts
Low poly model: 124 verts

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Tray:

High poly model: 7520 verts
Low poly model: 124 verts

Low poly tray in unreal's mesh browser with the material applied

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Butcher block

Low poly model in game (181 verts)

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Picture set

A set of images an architect would have inside his office.

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I used screenshots of buildings I made during the development of the game for the images inside the frames.

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