Pages in Real-Time Projects

../images/architecture/2017/cliffhouse/thumbs/03.jpg
Cliff House
../images/architecture/2019/cottages/thumbs/03.jpg
Cottages
../images/architecture/2018/302/thumbs/03.jpg
Small App.
../images/architecture/2018/204/thumbs/01.jpg
2 Story App.
../images/architecture/2018/06/thumbs/01.jpg
Tiny House
../images/architecture/2018/04/thumbs/01.jpg
4 BedR App.
../images/architecture/2016/holder2/thumbs/04.jpg
Holder St (2)
../images/architecture/2016/holder/thumbs/01.jpg
Holder St (1)
../images/architecture/2019/wal/thumbs/02.jpg
Entry Roof
../images/architecture/2017/designtest/thumbs/06.jpg
Test Room

Holderstreet Real Time 3D

My first test project using Unreal 4 for architectural visualization. 4 town houses on an empty lot in Canberra. This is one of the units.

Content:

VR Walk-through recording

Animation Video

Lighting Scenarios

Colour Schemes

VR Walk-through recording

A recording while exploring the building. Don't forget to set the resolution to 1080p.

Animation Video

A short fly through video. Don't forget to set the quality to 1080p.

Lighting Scenarios

Switch between 3 different lighting scenarios:
  • Morning
  • Noon
  • Night

Switching only takes a few seconds.

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Colour Schemes

Choose from 3 colour schemes:

Default: A modern balance of various coloured materials.

Light: Mostly white or light materials with a few colourful spots.

Classic: A more colourful choice of modern classic materials.

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