Pages in Documentation

../images/architecture/2024/door-settings/thumbs/03.jpg
Settings
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2022/doorsv2/thumbs/01.jpg
[old] Doors UE5
../images/architecture/0040/quick/thumbs/01.jpg
Quick Start
../images/architecture/0040/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0040/custom/thumbs/04.jpg
Custom Assets
../images/architecture/0040/system/thumbs/01.jpg
System Drawings
../images/architecture/0040/steps/thumbs/12.jpg
Step by Step
../images/architecture/0040/faq/thumbs/01.jpg
Tips & FAQ
../images/architecture/0040/settings/thumbs/03.jpg
Settings
../images/architecture/0033/designer/thumbs/02.jpg
UI3 Designer
../images/architecture/0033/cost/thumbs/02.jpg
UI3 Cost
../images/architecture/0033/features/thumbs/08.jpg
UI3 Features
../images/architecture/0033/quick/thumbs/01.jpg
UI3 Quick Guide
../images/architecture/0033/settings/thumbs/16d.jpg
UI3 Scene Settings
../images/architecture/0033/connect/thumbs/02.jpg
UI3 Connect
../images/architecture/0033/vr/thumbs/03.jpg
UI3 VR projects
../images/architecture/0033/history/thumbs/01.jpg
UI3 Vers History
../images/architecture/0033/preview/thumbs/01.jpg
UI3 Preview Ft.
../images/architecture/0033/bugs/thumbs/01m.jpg
UI3 Fix Bugs
../images/architecture/0033/design/thumbs/01t.jpg
UI3 Design
../images/architecture/0033/layout/thumbs/02.jpg
UI3 Layout Design
../images/architecture/0033/game/thumbs/07.jpg
UI3 Input&Mode
../images/architecture/0033/faq/thumbs/08.jpg
UI3 FAQ + TIPS
../images/architecture/0023/v4-functions2/thumbs/05.jpg
V4 Functions 2
../images/architecture/0023/v4-functions/thumbs/01.jpg
V4 Functions P1
../images/architecture/0023/v4-quick/thumbs/01.jpg
V4 Quick Guide
../images/architecture/0023/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v3-placements/thumbs/02.jpg
V3 Placements
../images/architecture/0023/v3-mesh/thumbs/02.jpg
V3 Mesh Def.
../images/architecture/0023/v3-segments/thumbs/03.jpg
V3 Segments
../images/architecture/0023/v3-quick/thumbs/01.jpg
V3 Quick Start
../images/architecture/0021/v2/thumbs/01.jpg
Books V2
../images/architecture/0021/v1/thumbs/01.jpg
Books V1
../images/architecture/0019/custom/thumbs/01h.jpg
Customize
../images/architecture/0019/overview/thumbs/00b.jpg
Quick Guide
../images/architecture/0019/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0019/faq/thumbs/01.jpg
Doors FAQ
../images/architecture/0019/v2/thumbs/01.jpg
Doors UE4 (V1)
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/0040/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v2-generic/thumbs/01.jpg
V2 Generic BP
../images/architecture/0023/v2-examples/thumbs/01.jpg
V2 Examples
../images/architecture/0023/v1/thumbs/01.jpg
V1 Railings Fences
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/0013/features/thumbs/04.jpg
UI2 Features
../images/architecture/0013/start/thumbs/01.jpg
UI2 Get Started
../images/architecture/0013/infomap/thumbs/06.jpg
UI2 Info Map
../images/architecture/0013/actors/thumbs/01.jpg
UI2 BP Actors
../images/architecture/0013/users/thumbs/01.jpg
UI2 User Manager
../images/architecture/0013/faq/thumbs/03.jpg
UI2 FAQ
../images/architecture/0013/tutorials/thumbs/06.jpg
UI2 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/0033/start/thumbs/02.jpg
UI3 Get Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/0033/variation/thumbs/01.jpg
UI3 Variations
../images/architecture/0033/other/thumbs/02.jpg
UI3 Other BPs

Arch Viz User Interface V1.4

Previous version of the Arch Viz User Interface (V1.4)

Content:

Lighting and Layout Scenarios

Color Schemes

Material Variations and Object Swaps

Floorplan and Locations

Sequence Player

World Travel (Quit Screen)

Customization

Help Screen

UI Supporting Blueprint Actors

BP_SDotAssetGroup

BP_SDotLightMarker

Emissive Material for Lights

BP_SDotAssetMarker (legacy)

BP_SDotPoint

BP_SDotRenderStage

Recorded walk-through demonstrating the features of the user interface.
This example project is for sale on Unreal's marketplace in the Architectural Visualization category in a slightly modified version.

New features (version 1.4)

  • Additional 1-bedroom apartment
  • Travel between apartments
  • Layout scenario example
  • Example object swap
  • Sequence Player (2-br-ap)
  • Sorted lists (alphabetic)

    Project features (all)

  • Fully fit out 2-bedroom, 2 stories apartment.
  • Day or night scenarios
  • Color schemes
  • Material swaps
  • High-res screenshots
  • Real time positioning floor plan
  • Teleport feature
  • Walk or drone mode
  • Mouse/keyboard and controller support
  • Customizable interface

User Guide

Lighting and Layout Scenarios

Static lighting scenarios can be snapshots of the day and night cycle using high quality baked static lighting. They are a good alternative to fully dynamic lighting which at this point doesn't allow for a very good quality.

There is no technical limit to the amount of scenarios but having more than 3 will be difficult to manage.

This feature can also be used to render two or more different furniture layouts in the same scene. This is demonstrated in the 1-bedroom apartment.

image

Color Schemes

Color schemes are sets of material choices for the client often used by developers and architects. This avoids material choices that do not work well together.

There is no technical limitation to the amount of color schemes being used but most of the time there won't be more than three needed.

image

Material Variations and Object Swaps

Material Variations allow to change the material of furniture or other object in the scene.

Object Swaps allow to change mesh and materials. For example you can replace the gas stove with an induction one (V1.4).

Mirrors using the 'render to texture' feature will be updated automatically.

NOTE: Material Variations allow the use of static lighting while Object swaps will require dynamic light and shadows for these objects which can look a bit different in the scene.

Video to demonstrate object swaps

image

Floorplan and Locations

This feature displays an architectural drawing of the current floor with an icon that indicates the player position. It also features a list of locations the player will be able to jump to. Locations can be grouped like "Ground Floor" or "Apartment 1".

The floor plan will swap in multi-story projects depending on the players position in the scene. The entire location list is always displayed to allow to jump to a different floor than the one that is displayed.

image

Sequence Player

This feature will play any animated camera sequences that are set up in the scene. Sequences are animation movies. Because the movies are created in the current scene, all changes made to the scene will appear in the sequence player movie (V1.4).

You can also take high resolution screenshots at any time during the walk-through.

image

World Travel (Quit Screen)

Here you can either quit the walk-through or travel to another world (V1.4).

Another world would be another persistent level. This can be another house or apartment. It can have its own user interface with its own floor plan and all other features.

Loading another world usually doesn't take more than a couple of seconds.

image

Customization

The interface comes with preset interface color schemes. Here are 4 examples. Or make your own color scheme and save it to the list.

You can also change the project, office and client logos or the default font used for all UI widgets.

NOTE: the project visible in the image on the right is not the one that is included.

image

Turn features like lighting scenarios or color schemes off with a tick box.
The projects visible in the image on the right are not included.

Next: User Guide Pt 1

image
Top of page