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Settings
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UI3 Overview
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[old] Doors UE5
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Quick Start
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Tips & FAQ
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Settings
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CSV Export
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Scene Settings
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VR projects
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F. w. Preview
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UI Settings
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Gamemode
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FAQ + TIPS
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V4 Functions 2
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Customize
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Swap Actor
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FAQ + TIPS
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Doors UE4 (V1)
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3.1 Bugs Fixes
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Ver History
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V2 Generic BP
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V2 Examples
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V1 Railings Fences
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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UI2 Features
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UI2 Get Started
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UI2 BP Actors
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UI2 User Manager
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UI2 FAQ
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UI2 Tutorials
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UI3 Overview
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Getting Started
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3.1 Info Map
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Variation Actor
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Blueprints

Universal Door Blueprint - FAQ And Tips

Tips and frequently asked questions about the Door Blueprint.

Content:

[fixed] Double Door Shutter is in wrong position

Door seems to flicker or is looking odd

Manually opening the door (Press R)

[fixed] Double Door Shutter is in wrong position

[fixed Dec-2022] This only happens when the standard double door is chosen with the modern frame type B. The shutter between both doors is slightly off the door.

It will be fixed with the next update. Meanwhile you can fix it yourself.

  • Open the BP_StandardDoor blueprint
  • Open the function Add Hardware Offset
  • Search for the green commented area align shutter double door
  • Add the function Get Door Frame Offset and connect it with the multiplier node as seen in the image
  • Compile and Save.

image

Door seems to flicker or is looking odd

This issue is editor only and doesn't happen in run-time.

Sometimes the door mesh seems to flicker or the textures look low res. This seems to happen after moving the blueprint around. I am guessing it is a general Unreal 5 issue. You can fix this by ticking either the 'Is Double Door' or 'Flip Door' option twice.

The yellow marker around the door always seems to flicker a bit in Unreal no matter which actor is selected. You can safely ignore this.

image

In the Character or Controller

This part applies to projects with custom characters or controllers that are not part of the UI3.

  1. The Game Mode is set in the World Settings. The interaction can either be set up in the Character (Default Pawn Class) or Controller (Player Controller Class).
  2. Open the blueprint that should interact with the door. Add the same blueprint interface that is used in the door blueprints (UI3 or Door Interaction) to the Class Settings. You may have to switch to the full blueprint editor.
  3. Add the nodes seen in the image starting with the Input key of your choice > Collect all actors with the interface implemented > loop through the actors and call the Interact function by dragging it from the Array Element pin of the loop.

Compile and Save the Character or Controller.

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