Pages in Documentation
Settings
UI3 Overview
[old] Doors UE5
Quick Start
Swap Actor
Custom Assets
System Drawings
Step by Step
Tips & FAQ
Settings
UI3 Designer
UI3 Cost
UI3 Features
UI3 Quick Guide
UI3 Scene Settings
UI3 Connect
UI3 VR projects
UI3 Vers History
UI3 Preview Ft.
UI3 Fix Bugs
UI3 Design
UI3 Layout Design
UI3 Input&Mode
UI3 FAQ + TIPS
V4 Functions 2
V4 Functions P1
V4 Quick Guide
Ver History
V3 Placements
V3 Mesh Def.
V3 Segments
V3 Quick Start
Books V2
Books V1
Customize
Quick Guide
Swap Actor
Doors FAQ
Doors UE4 (V1)
3.1 Bugs Fixes
Ver History
V2 Generic BP
V2 Examples
V1 Railings Fences
UI 1 - Part 1
UI 1
Ui 1 - Part 2
1 Overview
UI2 Features
UI2 Get Started
UI2 Info Map
UI2 BP Actors
UI2 User Manager
UI2 FAQ
UI2 Tutorials
UI3 Overview
UI3 Get Started
3.1 Info Map
UI3 Variations
UI3 Other BPs
UI3.2 Known Bugs And Solutions
Look here for answers if something does not go according to plan. Issues that are listed here will most likely be fixed in the next update.
[fixed] or [legacy] indicate that the issue has been solved in an update.
Content:
[Fixed] [5.3] GameMode Blueprint Error
Some images on the VR tablet are too dark or too bright.
Failed to load [...] P_Tablet12
Floorplan appears to be unscaled
[Legacy] Asset materials change when hitting [F]
Info Section for Variation doesn't update
[Fixed] Only One Variation Name In List
[Fixed] [5.3] GameMode Blueprint Error
You might get an error when you hit the play button in the editor.The Game Modes blueprints contain a node to enable or disable the VR headset. The node Enable HMD is not available in Unreal Engine 5.3 unless the OpenXR plugin is enabled. All other engines don't have that problem as far as I know.
To solve this you can
- Enable the OpenXR plugin.
- Or open the 4 game mode blueprints in the ArchVizUI3 / UI / Blueprints folder, switch to full blueprint editing mode, and remove the node Enable HMD. Compile and save the blueprints.
The material is in the folder Content/ArchVizUI3/UI/Mat and is called M_MobileDevices01_i01.
Please reassign the material, if the material isn't applied in the static mesh browser for the tablet or in the character.
TV not playing
Somehow the BP_TVPlaying actor is set to a movie that doesn't exist in the folder.Please open this blueprint in the blueprint editor
- Click on the variable Media Source
- Change it to CliffHouse_Low
- Save and Compile
Finally check if the actor in the level has the same media source set. And look into your directory if the actual movie (MP4 file) is there. Sometimes only the unreal actor is there but not the movie.