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1 Overview
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3.1 Info Map
Variation Actor
Blueprints
Custom Meshes And Materials
How to add custom assets to the kitchen blueprint.
- Materials, and material instances from existing master materials.
- Placing custom or external meshes within the blueprint logic.
Content:
World Tiling Bench Materials
Bench and splash back materials are world tiling to look seamless when stretching over multiple meshes.
Textures
Add a Diffuse Map and a Normal Map and adjust Normal Flatten if necessary.
Roughness
The red diffuse map channel is used for roughness and can be adjusted with the Min and Max Roughness value.
UVs
UV Scale will scale the texture where a larger value will upscale the texture. The default is 100. A value of 150 will scale the texture by factor 1.5. This is different to non-world-tiling materials








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