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Blueprints

Custom Meshes And Materials

How to add custom assets to the kitchen blueprint.

  • Materials, and material instances from existing master materials.
  • Placing custom or external meshes within the blueprint logic.

Content:

Wood Materials

Color Materials

World Tiling Bench Materials

Custom Meshes

Custom Handles

World Tiling Bench Materials

Bench and splash back materials are world tiling to look seamless when stretching over multiple meshes.

Textures

Add a Diffuse Map and a Normal Map and adjust Normal Flatten if necessary.

Roughness

The red diffuse map channel is used for roughness and can be adjusted with the Min and Max Roughness value.

UVs

UV Scale will scale the texture where a larger value will upscale the texture. The default is 100. A value of 150 will scale the texture by factor 1.5. This is different to non-world-tiling materials

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