Pages in Documentation
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Settings
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UI3 Overview
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[old] Doors UE5
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Quick Start
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Swap Actor
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Custom Assets
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System Drawings
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Step by Step
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Tips & FAQ
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Settings
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CSV Export
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Data Tables
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Video Guides
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Quick Videos
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Designer
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Cost Tracking
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Widget Panels
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Quick Guide
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Scene Settings
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Connect BP
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VR projects
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Version History
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F. w. Preview
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Fix Known Bugs
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UI Settings
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UI Layout
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Gamemode
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FAQ + TIPS
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V4 Functions 2
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V4 Functions P1
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V4 Quick Guide
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Ver History
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V3 Placements
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V3 Mesh Def.
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V3 Segments
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V3 Quick Start
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Books V2
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Books V1
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Customize
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Quick Guide
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Swap Actor
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FAQ + TIPS
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Doors UE4 (V1)
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3.1 Bugs Fixes
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Ver History
![[2 A] Generic Meshes On Spline Blueprint ../images/architecture/0023/v2-generic/thumbs/01.jpg](../images/architecture/0023/v2-generic/thumbs/01.jpg)
V2 Generic BP
![[2 B] Generic Spline Blueprint Examples ../images/architecture/0023/v2-examples/thumbs/01.jpg](../images/architecture/0023/v2-examples/thumbs/01.jpg)
V2 Examples
![[1] Railings Clone Blueprint Documentation ../images/architecture/0023/v1/thumbs/01.jpg](../images/architecture/0023/v1/thumbs/01.jpg)
V1 Railings Fences
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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UI2 Features
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UI2 Get Started
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UI2 Info Map
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UI2 BP Actors
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UI2 User Manager
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UI2 FAQ
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UI2 Tutorials
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UI3 Overview
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Getting Started
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3.1 Info Map
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Variation Actor
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Blueprints
Interactive Doors - Reference
This Reference covers all settings of the Interactive Door Blueprint.
Interactive Door Blueprint - MarketplaceContent:
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General Settings
> General | |
Frame Type | Select a frame style from the list |
Door Size | Select a size from the list. The letter in brackets indicates what actual mesh size is used. |
Door Type | Select a door style from the list. Style X is a dummy style for custom repetively used doors |
Door Mobility |
|
Flip Door | This will flip the door so the handle is on the opposite side. |
Is Double Door | Will turn this into a double door. |
Door Rotation (Location) | How far a static door is opened. Set to 0.0 for movable doors. |
Door 2 Rotation (Location) | How far the 2nd static door is opened. |
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> Door and Frame | |
> Materials Door | Add materials for the door |
Index [0] | Material for ID [0] |
Glass Material Door | A material for the seperate glass mesh |
> Materials Frame | Add materials for the frame |
Index [0] | Material for ID [0] |
Frame Thickness Scale | This will scale the frame (experimental) |
Has Top Window | Creates a window over the frame |
Top Window Scale Z | Adjust the height of the top window |
> Materials Top Mesh | (optional) materials here for the top window. If empty the frame materials will be used. |
Glass Material Top | Glass material for top window mesh. |
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Opening Door
> Opening Door | |
Auto Open | The door will automaticly open when
approached. Requires the <i>Door Mobility</i> to be set to <b>Mobile</b> |
Initially Open | The door will open as soon as the walk through starts. |
Open Both Doors | Both doors of a <i>Double Door</i> are opening |
Desired Opening Rotation Opening Location |
How far should the door rotate or slide? |
> Collision Location Offset | Changes the location of the wireframe collision box. |
> Collision Scale | Changes the size (scale) of the wireframe collision box. |
> Advanced | |
Desired Handle Rotation | How far the handle rotates |
Text Offset In Text Offset Out |
Adjust the position of the pop up text for non automatic doors. |
Text Hint | The pop up text. |
Text Render Color | The color of the pop up text. |
Closing Sound | The sound asset being played when the door closes |
Opening Sound | The sound asset being played when the door opens |
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Custom Door and Frame Meshes
> Custom Door Mesh | |
Use Custom Door Mesh | Tick to use the mesh set below |
Custom Door Mesh | Add the door mesh |
Custom Door Glass Mesh | (optional) A custom glass mesh. Earlier Nanite versions do not support translucent glass. Seperate the glass to allow Nanite for the main door mesh. |
> Advanced | |
Door Thickness Scale | scales the door thickness |
Door Rotation Correction | Use to align the door with the frame |
Use Scale And Offset Values | Tick to enable auto positioning |
Calculate Scale and Offset | This attempts to scale and offset the door to fit into the frame |
Custom Door Offset | Door offset correction. |
Custom Door Scale | Door scale correction. |
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> Custom Frame Mesh | |
Use Custom Frame Mesh | Tick to use the mesh set below |
Custom Frame Mesh | Add a frame mesh |
Use Custom Top Mesh | Tick to use a custom top mesh above the frame. <i>Use Top Frame</i> needs to be enabled as well. |
Custom Top Mesh | Add a top mesh |
Custom Top Glass Mesh | (optional) Add a seperate glass mesh |
Door Frame Offset | The offset between door and frame |
Top Window Offset | offset of the top window |
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Handles and Hardware
> Handles | |
Add Handle Inside | Weather to add a handle inside. The door opens to the inside. |
Add Handle Outside | Weather to add a handle outside. |
Add Handle Plate Inside | Weather to add a handle plate to the handle inside. |
Add Handle Plate Outside | Weather to add a handle plate to the handle outside. |
Add Lock Plates | Weather to use additional lock plates. |
Handle Mesh | The mesh used for both handles if no entry handle is selected. |
Handle Mesh Outside | The mesh used for the outside (entry) handle. |
> Materials Handles | Add materials here to replace the existing materials for all handles and plates. |
Index [0] | material for index [0] |
> Advanced | |
Handle Height | The height where the handles are placed from the floor. |
Move Handle Outside | This enables the movement of the handle set as the entry handle. |
Handle Offset | This is the offset from the handle to the door. Some handles don't have plates and need to be moved towards the door. |
Handle Offset Outside | Offset for the outside handle. |
Handle Horizontal Offset | The distance from the door edge is usually standard and depends on the hardware used. You may change this here for visual reasons. |
Handle Vertical Offset Outside | Sets the height position of the entry handle. |
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