Pages in Documentation
Settings
UI3 Overview
[old] Doors UE5
Quick Guide 2026
Quick Start
Swap Actor
Custom Assets
System Drawings
Guide 2022
Tips & FAQ
Guide 2024
Fix Bugs
FAQ
Cost Tracking
Modes
Other Features
Designer
Edit Scene
Var Actor
UI Layout
New in 2026
Multi-Unit-Prj
Google Sheets
Data Tables
Video Guides
Quick Videos
Designer
Cost Tracking
Widget Panels
Quick Guide
Scene Settings
Connect BP
VR projects
Version History
F. w. Preview
Fix Known Bugs
UI Settings
UI Layout
Gamemode
FAQ + TIPS
Quick Guide
V4 Functions 2
V4 Functions P1
V4 Quick Guide
Ver History
V3 Placements
V3 Mesh Def.
V3 Segments
V3 Quick Start
Books V2
Books V1
Custom Assets
Additional Assets
User Guide
Swap Actor
FAQ + TIPS
Doors UE4 (V1)
3.1 Bugs Fixes
Ver History
V2 Generic BP
V2 Examples
V1 Railings Fences
UI 1 - Part 1
UI 1
Ui 1 - Part 2
1 Overview
UI2 Features
UI2 Get Started
UI2 Info Map
UI2 BP Actors
UI2 User Manager
UI2 FAQ
UI2 Tutorials
UI3 Overview
Getting Started
3.1 Info Map
Variation Actor
Blueprints
Interactive Doors - Swap Actor
The swap actor is the bridge between a user interface and the interactive doors. It allows to change materials and door parts during a walkthrough.
Content:
Collecting Swap Actors in a Widget
Connection using a Blueprint Interface (UI3)
BPI_UI3_Interaction
This interface is part of the UI3 and will be available when the UI3 is present in the project. It needs to be added in the Class Settings of the BP_Doors_Swap_Actor.

Connecting Swap Actor and Door
MyProject / Content / DoorsBPV2 / Blueprints / BP_Doors_SwapActor
Place the Swap Actor next to the door and then use the eyedropper to connect one or more door blueprint actors.
Both Swap Actor and Door need to be in the same level.

Set up Swap Actor
Style Variations
- Click the relevant (+) icon next to the style's name for each variation choice.
- Then select the choice from the dropdown list.
- Give the style a Tag name.
The Tag and the variation ID will be sent from the widget. Every option with the same tag name will change. All options will change at once if they have the same tag name or individually if they have unique names.

Material Variations
- Click the (+) icon to add a Material Variation
- Add one or more Parts that should change to the new material
- Click the (+) icon next to Variations for each material ID that should be changed
- Enter the material ID number
- Add the Materials per Choice ID.
- Add a Tag name as described for style changes.

Controller Connection
The Doors and the Player Controller are connected through the BPI_Doors_Interaction blueprint interface.
Interaction
The controller calls the Interact function in the doors to manually open them with the [R] key.
Style Changes
Only used in versions before 2026-05.
The keys [1] to [6] will call the Set Variation function to change the style or materials. This is a simple example how to use the blueprint interface.







Top of page