Pages in Documentation
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Settings
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UI3 Overview
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[old] Doors UE5
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Quick Start
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Swap Actor
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Custom Assets
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System Drawings
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Step by Step
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Tips & FAQ
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Settings
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CSV Export
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Data Tables
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Video Guides
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Quick Videos
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Designer
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Cost Tracking
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Widget Panels
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Quick Guide
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Scene Settings
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Connect BP
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VR projects
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Version History
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F. w. Preview
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Fix Known Bugs
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UI Settings
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UI Layout
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Gamemode
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FAQ + TIPS
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V4 Functions 2
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V4 Functions P1
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V4 Quick Guide
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Ver History
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V3 Placements
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V3 Mesh Def.
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V3 Segments
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V3 Quick Start
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Books V2
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Books V1
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Customize
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Quick Guide
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Swap Actor
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FAQ + TIPS
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Doors UE4 (V1)
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3.1 Bugs Fixes
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Ver History
![[2 A] Generic Meshes On Spline Blueprint ../images/architecture/0023/v2-generic/thumbs/01.jpg](../images/architecture/0023/v2-generic/thumbs/01.jpg)
V2 Generic BP
![[2 B] Generic Spline Blueprint Examples ../images/architecture/0023/v2-examples/thumbs/01.jpg](../images/architecture/0023/v2-examples/thumbs/01.jpg)
V2 Examples
![[1] Railings Clone Blueprint Documentation ../images/architecture/0023/v1/thumbs/01.jpg](../images/architecture/0023/v1/thumbs/01.jpg)
V1 Railings Fences
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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UI2 Features
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UI2 Get Started
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UI2 Info Map
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UI2 BP Actors
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UI2 User Manager
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UI2 FAQ
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UI2 Tutorials
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UI3 Overview
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Getting Started
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3.1 Info Map
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Variation Actor
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Blueprints
Interactive Doors - Swap Actor
The swap actor is the bridge between a user interface and the interactive doors. It allows to change materials and door parts during a walkthrough.
Content:
Connecting The UI3 Blueprint Interface
The list is in the Details panel of the Class Settings on the right side in default layout.
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Connecting Swap Actor and Door
MyProject / Content / DoorsBPV2 / Blueprints / BP_Doors_SwapActor
Place the Swap Actor next to the door and then use the eyedropper to connect one or more door blueprint actors.
Both Swap Actor and Door need to be in the same level.
All connected doors will change together.
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Style Variations
- Click the relevant (+) icon next to the style's name for each variation choice.
- Then select the choice from the dropdown list.
- Give the style a Tag name.
The Tag and the variation ID will be sent from the widget. Every option with the same tag name will change. All options will change at once if they have the same tag name or individually if they have unique names.
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Material Variations
- Click the (+) icon to add a Material Variation
- Add one or more Parts that should change to the new material
- Click the (+) icon next to Variations for each material ID that should be changed
- Enter the material ID number
- Add the Materials per Choice ID.
- Add a Tag name as described for style changes.
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Controller Connection in the Demo Level
The Door Blueprints and the Player Controller are connected through the BPI_Doors_Interaction blueprint interface. The interface has no code in it. It just routes one actor to another actor with empty functions. Blueprints / Other / BP_DoorController
Interaction
The controller calls the Interact function in all blueprints with the same interface if the [R] key is clicked.
The door blueprints then check if the player is within the trigger box and open the door.
Variation
The keys [1] to [6] will call the Set Variation function and send the tag and choice ID to any blueprint that has the blueprint interface assigned.
The blueprints with the interface then look at the tag name and set the choice if the tag name is the correct one.
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