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Settings
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UI3 Overview
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[old] Doors UE5
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Quick Start
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Swap Actor
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System Drawings
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Step by Step
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Tips & FAQ
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Settings
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CSV Export
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Data Tables
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Video Guides
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Quick Videos
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Designer
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Cost Tracking
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Widget Panels
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Quick Guide
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Scene Settings
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Connect BP
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VR projects
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Version History
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F. w. Preview
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Fix Known Bugs
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UI Settings
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UI Layout
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Gamemode
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FAQ + TIPS
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V4 Functions 2
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V4 Functions P1
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V4 Quick Guide
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Ver History
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V3 Placements
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V3 Mesh Def.
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V3 Segments
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V3 Quick Start
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Books V2
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Books V1
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Customize
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Quick Guide
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Swap Actor
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FAQ + TIPS
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Doors UE4 (V1)
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3.1 Bugs Fixes
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Ver History
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V2 Generic BP
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V2 Examples
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V1 Railings Fences
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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UI2 Features
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UI2 Get Started
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UI2 Info Map
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UI2 BP Actors
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UI2 User Manager
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UI2 FAQ
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UI2 Tutorials
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UI3 Overview
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Getting Started
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3.1 Info Map
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Variation Actor
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Blueprints
Interactive Door Blueprint - Quick Guide
Quick Guide for the Interactive Door Blueprint available on FAB and the Unreal Marketplace.
Interactive Door Blueprint - MarketplaceContent:
Frame Style | Select a frame style from the list |
- A -Standard works well with most doors
- B- Modern is simple and works well with doors type A and D
- D -Modern D is like A with an additional ornament. Sliding doors use style A at the moment.
- C - Molded is traditional and works well with door types B and C
![image 01.jpg image](../images/architecture/0019/overview/01.jpg)
Door Style | Select a door style from the list. |
The list has 6 door types plus a frameless glass door. Two of the doors have glass windows: A 04 and B 05.
A few more doors can be found in the Meshes / Doors folder. They will need to be added as Custom Door Parts to the door blueprint.
![image 02c.png image](../images/architecture/0019/overview/02c.png)
Double Doors and Frame Window (Top)
Flip Door | This will mirror the blueprint, so the handle and the hinges are on the other side. |
Is Double Door | Ticking this box will turn the single door into a double door. |
Double doors are available for Standard, Sliding, and Barn Doors.
Flipping the double door will work and can be used to move the opening door to the other side.
> Door and Frame Details | |
Has Top Frame Window | Ticking this will add a top frame with a window above the door |
This tick box will add a window to above the door. It works with Standard, Sliding, and Barn Doors. It works with single and double doors. Currently the frame is a standard style frame for all frame style options.
![image 03c.png image](../images/architecture/0019/overview/03c.png)
![image 04.jpg image](../images/architecture/0019/overview/04.jpg)
![image 05.jpg image](../images/architecture/0019/overview/05.jpg)
![image 06.jpg image](../images/architecture/0019/overview/06.jpg)
![image 07.jpg image](../images/architecture/0019/overview/07.jpg)
> Handles and Hardware | |
Handle Height from Floor | Adjust the Vertical Handle Position |
Handle Style | Choose a style for the handles from the list |
Handle Plate Style | Choose a plate style from the list |
Entry Handle Style - 2nd Handle Style - 2nd Plate Style |
Choose a different style for entry doors if
necessary. You can also select different plate style for entry doors.
(The door opens to the inside) |
Additional Lock Plate Style | Weather to use additional lock plates. You can adjust the position in the Handles and Hardware Details section. |
![image 08b.jpg image](../images/architecture/0019/overview/08b.jpg)
![image 09.jpg image](../images/architecture/0019/overview/09.jpg)
![image 10.jpg image](../images/architecture/0019/overview/10.jpg)
Materials
Materials are set in the Door and Frame Details or Hardware Details section.Add multiple materials like you would do in the Static Mesh Editor if necessary. ID [0] is for the main parts of the door or frame, and for hardware it's the main metal part.
Glass Material is for both glass windows in the door and over the frame. Full Frame Glass Doors are set through the Door Material ID [0]
Custom Meshes use the material set in the "Parts" array.
![image 11.jpg image](../images/architecture/0019/overview/11.jpg)
![image 12.jpg image](../images/architecture/0019/overview/12.jpg)
![image 13.jpg image](../images/architecture/0019/overview/13.jpg)
![image 14.jpg image](../images/architecture/0019/overview/14.jpg)
![image 15.jpg image](../images/architecture/0019/overview/15.jpg)
![image 16.jpg image](../images/architecture/0019/overview/16.jpg)
![image 17.jpg image](../images/architecture/0019/overview/17.jpg)
![image 18.jpg image](../images/architecture/0019/overview/18.jpg)
![image 19.jpg image](../images/architecture/0019/overview/19.jpg)
![image 20.jpg image](../images/architecture/0019/overview/20.jpg)
![image 21.jpg image](../images/architecture/0019/overview/21.jpg)
![](../images/general/top.png)