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Interactive Door Blueprint - Custom Meshes

You may want to add your own set of doors or door handles to the door blueprint. This page explains what you can do.

Content:

Door Handle Meshes

Door Meshes

Door Sets In The Library

The handle will move and the plate won't. They need to be separate static meshes.

Best to place their origin at 0,0,0. You can also use the Transform in the setting to align them, but you would have to do this every time you use the new handle.

There are 2 meshes now that can be imported into unreal

  • SM_3DSky_Handle01
  • SM_3DSky_Plate01

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The door mesh ideally should be located with its right front bottom edge on the 0,0,0 origin and rotated in negative Y position.

There is an auto fit option for doors in the blueprints.

Auto Fit Doors

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The 6 doors of a set are located within a folder named after the type. Here it is door set type A.

The door blade width is listed in brackets in the drop-down list. The identifier (MH = medium high) is part of the mesh name, for example SM_MH_DoorA. I recommend naming custom doors the same way.

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Step 3 - Get Door Meshes Function

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