Pages in Documentation

../images/architecture/2024/door-settings/thumbs/03.jpg
Settings
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2022/doorsv2/thumbs/01.jpg
[old] Doors UE5
../images/architecture/0040/quick/thumbs/01.jpg
Quick Start
../images/architecture/0040/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0040/custom/thumbs/04.jpg
Custom Assets
../images/architecture/0040/system/thumbs/01.jpg
System Drawings
../images/architecture/0040/steps/thumbs/12.jpg
Step by Step
../images/architecture/0040/faq/thumbs/01.jpg
Tips & FAQ
../images/architecture/0040/settings/thumbs/03.jpg
Settings
../images/architecture/0033/designer/thumbs/02.jpg
UI3 Designer
../images/architecture/0033/cost/thumbs/02.jpg
UI3 Cost
../images/architecture/0033/features/thumbs/08.jpg
UI3 Features
../images/architecture/0033/quick/thumbs/01.jpg
UI3 Quick Guide
../images/architecture/0033/settings/thumbs/16d.jpg
UI3 Scene Settings
../images/architecture/0033/connect/thumbs/02.jpg
UI3 Connect
../images/architecture/0033/vr/thumbs/03.jpg
UI3 VR projects
../images/architecture/0033/history/thumbs/01.jpg
UI3 Vers History
../images/architecture/0033/preview/thumbs/01.jpg
UI3 Preview Ft.
../images/architecture/0033/bugs/thumbs/01m.jpg
UI3 Fix Bugs
../images/architecture/0033/design/thumbs/01t.jpg
UI3 Design
../images/architecture/0033/layout/thumbs/02.jpg
UI3 Layout Design
../images/architecture/0033/game/thumbs/07.jpg
UI3 Input&Mode
../images/architecture/0033/faq/thumbs/08.jpg
UI3 FAQ + TIPS
../images/architecture/0023/v4-quick/thumbs/01.jpg
V4 Quick Guide
../images/architecture/0023/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v3-placements/thumbs/02.jpg
V3 Placements
../images/architecture/0023/v3-mesh/thumbs/02.jpg
V3 Mesh Def.
../images/architecture/0023/v3-segments/thumbs/03.jpg
V3 Segments
../images/architecture/0023/v3-quick/thumbs/01.jpg
V3 Quick Start
../images/architecture/0021/v2/thumbs/01.jpg
Books V2
../images/architecture/0021/v1/thumbs/01.jpg
Books V1
../images/architecture/0019/custom/thumbs/01h.jpg
Customize
../images/architecture/0019/overview/thumbs/00b.jpg
Quick Guide
../images/architecture/0019/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0019/faq/thumbs/01.jpg
Doors FAQ
../images/architecture/0019/v2/thumbs/01.jpg
Doors UE4 (V1)
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/0040/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v2-generic/thumbs/01.jpg
V2 Generic BP
../images/architecture/0023/v2-examples/thumbs/01.jpg
V2 Examples
../images/architecture/0023/v1/thumbs/01.jpg
V1 Railings Fences
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/0013/features/thumbs/04.jpg
UI2 Features
../images/architecture/0013/start/thumbs/01.jpg
UI2 Get Started
../images/architecture/0013/infomap/thumbs/06.jpg
UI2 Info Map
../images/architecture/0013/actors/thumbs/01.jpg
UI2 BP Actors
../images/architecture/0013/users/thumbs/01.jpg
UI2 User Manager
../images/architecture/0013/faq/thumbs/03.jpg
UI2 FAQ
../images/architecture/0013/tutorials/thumbs/06.jpg
UI2 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/0033/start/thumbs/02.jpg
UI3 Get Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/0033/variation/thumbs/01.jpg
UI3 Variations
../images/architecture/0033/other/thumbs/02.jpg
UI3 Other BPs

UI3 Cost Tracking

When objects in the scene are modified, their costs will most likely change. Cost tracking allows to keep track of these changing costs.

Content:

Cost Widget and Reports

Cost in Variation Actor

Cost in Object Info

Level and Unit Costs

Cost In Designer

image

Cost Widget and Reports

The Cost of the items in the scene can be tracked and displayed. The price of an object may change as soon as the object changes. The Cost Tracking widget keeps track of changes and always shows the current costs.

Price Groups are used to categorize cost reports and are created in the Cost Tracking section of the Info Map. The index of the group is used as the Group ID to put the cost item into the category.

There are two buttons at the bottom of the widget.

  • CSV creates a comma separated file which can be used in spread sheet apps like MS Excel or Google sheets.
  • HTML creates a simple web page that can be opened in a browers.

The report will be displayed in the output window and log. It can be printed with a file managing plugin, like the Easy File Manager. Read more on the UI3 Connect page.

image

image

Cost in Variation Actor

Most prices will be entered in the Variation Details array of the Variation Actors.

Prices are calculated by

Unit (Amount) * (Variation) Price = Cost

The cost report will be updated when something changes in the scene

  • Layout level change
  • Object change

image

Cost in Object Info

Prices can also be set in the Object Info array of the Variation Actor. Prices set in the Variation Details will overwrite the price set in the Object Info array.

The Object Info Blueprint can also set a price for an object.

All prices set in an actor will appear in the report. The only way to separate prices from each other is with price groups at the moment. To avoid confusion, all groups are included in the Total.

image

Level and Unit Costs

Unit Costs

Unit Costs, as the name suggests, are costs that are always occurring, and never change. They are added to the Unit Cost array and appear at the top of the report.

Level Costs

Level Costs are costs that depend on a level being loaded or not. They are added by placing a BP_UI3SDot_CostGroup blueprint actor into the streaming level.

The Price Group ID is set for the actor. An additional actor has to be placed for additional Price Group IDs.

image
Top of page