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V4 - Spline Tools Function Library - Part 1

BPL-SDotSplineTools contains the functions needed to create the blueprints in this project. The functions can be used in any blueprint within a project were the library is present.

Part 1 covers the essentials and Placement Nodes.

Content:

Create a New Spline Blueprint

Add a Spline Component

Blueprint parts

Placement Nodes

Placement Points Array

Placement / Segment Combo Nodes

Mesh Placement Nodes

Decal Placement

Light Placement

The library is in the content browser in

SplineTools_Railings / Bluerpints / Etc

The library doesn't need to be opened or modified.

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Create a New Spline Blueprint

  • Click the [+ Add] button in the content browser
  • Select Blueprint Class
  • Select Actor

Name the new blueprint

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Add a Spline Component

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Blueprints can have more than one set of the three parts.

This example has a different railing mesh with an additional pole at the end.

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Placement nodes need to be connected to the purple Construction Script or another white Exec pin.

  1. Drag the Spline Component from the component list into the scene
  2. Connect the spline component variable to the Spline pin
  3. Connect a Spline Segment to the Segment pin. The Get Total Spline Length function node will give the entire spline length.
  4. Connect a Reference to Self node to the Target (Self) pin

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Mesh Placement Nodes

Equal Size Placement

Division Type Division calculated by Amount or Mesh Size?
Division Amount Amount of meshes if Type is set to amount
Division Size Distance between placement points if Type is By Distance
Scale To Fit Distance will be scaled to cover the entire spline length
Place at Start / End Place mesh at first / last position

Manual Placement

Places an amount of meshes in a given distance from each other

Pole Placement

Uses the Placements Points Array from another placement node. Useful for placing Pole meshes.

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Light Placement

Adds an additional light to each mesh module. It uses the placement array of another placement node for positioning the lights.

Placements This placement type uses the Placement Points Array from another placement
Light Type Select the type of light
Light Transform The relative transform for the lights
Intensity Light Intensity in unreal light units
Light Color
Attenuation Radius
Color and radius of the light
Cone Angle Outer cone angle of spot lights
Rectangle Size 2D vector of rectangle light's size

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