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[old] Doors UE5

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Doors UE4 (V1)

3.1 Bugs Fixes

Ver History
![[2 A] Generic Meshes On Spline Blueprint ../images/architecture/0023/v2-generic/thumbs/01.jpg](../images/architecture/0023/v2-generic/thumbs/01.jpg)
V2 Generic BP
![[2 B] Generic Spline Blueprint Examples ../images/architecture/0023/v2-examples/thumbs/01.jpg](../images/architecture/0023/v2-examples/thumbs/01.jpg)
V2 Examples
![[1] Railings Clone Blueprint Documentation ../images/architecture/0023/v1/thumbs/01.jpg](../images/architecture/0023/v1/thumbs/01.jpg)
V1 Railings Fences

UI 1 - Part 1

UI 1

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1 Overview

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3.1 Info Map

Variation Actor

Blueprints
Data Management And Data Tables
Data Tables are now used to store data for the UI3. This moves some of the data out of the Info Map. It also gives a way to save and re-use data entered.
This is a brief overview about how data tables are used.
Content:
Color Presets
Color presets can be changed in the DT UI Colors data table.
In case you want to add a color variation and not just modify an existing one
- Add an entry to the drop down list stored in Enum_UIColors
- Then add a row to the DT_UIColors or the data table that is assigned to the Info Map.

Units Data Tables
Units Data Table
Contains data for every unit that will be displayed in the Unit Info Actor or Unit Widget
Unit Types Data Table
Most buildings will have Unit Types that are similar in layout. The Unit Type Name (Units DT) links to the Row Name here.
More will be explained in the Multi Unit Project Documentation










