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Variation Actor
Blueprints
Custom Meshes And Materials
Custom Meshes that are not part of the list can be added to the doors blueprint. This page explains the process.
A selection of usable Materials can be found in the project. The second part on this page explains how to use materials and create new ones for the project.

Content:
Auto Adjust Door Size
The custom door mesh size can be adjusted to fit the selected Door Size.
Calculated Door Scale
The scale is always calculated in the Advanced section. It can be copied into the Scale of the Relative Transform to adjust the door mesh to the selected size.
The first value of the scale is always set to 1.0. This value represents the door depth. It can be manually adjusted if necessary. The door blade is 4.0 cm thick by default.
Calculated Door Offset
In most cases the Offset in the Relative Transform doesn't need to be adjusted.
Treat this value with care. It will be wrong if parts of the door stick out, like the glass framing or handles.

Custom Handles and Hardware
Handle Style
Set the style to From Custom Handle
For a custom entry handle
- Set Outside Handle Selection to From Entry Handle List
- Set Entry Handle Style to From Custom Entry Handle
Custom (Entry) Handle Mesh
Add the custom handle mesh. The mesh can be transformed. Materials can be changed in the Handles and Hardware Details section.
[ Info ] Using Custom {...}
There are tick boxes indicating that using custom mesh is currently selected.

Custom Door Hardware
Other Custom Hardware that moves with the door when the door opens can be added to this array. A simple letter box and a few simple signs are available as an example.
Custom Frame Hardware
Other Custom Hardware that does not move with the door when the door opens can be added to this array.
Door Text
Text can be generated and added to the door. This could be a sign with text for the street number or a name.

Semi Gloss Color Material
Semi Gloss Colors are meant for a painted door and frame. For hardware and handles use the Metal Paint materials.
Duplicate one of the existing Semi Gloss Color Material Instance and rename the copy.
Color
This is the only value that needs to be changed for a new color material instance.

Diffuse Map
Set the wood texture here. Acquired sets name this texture often color or similar.
Normal Map
Set the normal map here. You can leave the existing normal if you do not have one or set the Veneer-Nrm-Flatten value to 1.0 which disables the normal map.
Roughness Adjust
The roughness is taken from the red channel of the diffuse map and can be adjusted with this value.
Wood UV Rotate
Setting this to 90 will rotate the wood texture by 90 degrees. The texture should align upright.




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