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Doors Archive
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Materials
Materials are set in the Door and Frame section.Frame and Door can have multiple material IDs. Array index [0] is for the first (or only) material, index [1] is for the 2nd material.
Earlier version of Nanite do not support translucency, like glass materials. Therefor the glass can be a separate mesh and can have a separate material (optional). The main mesh can be Nanite enabled, while the glass remains a standard mesh.
Handles, Plates and Other Hardware have their own material slots.
The meshes are mapped to support Quixel or other materials. The UV scale is set to 100 x 100 cm.
Some door meshes can be auto fitted. This works best with doors from the DoorsBPV2 package that are not made for the chosen frame size. There is an example in the level, shown in the image, with a door that is upscaled to the higher frame. It can also for any other door.- Enable Use Custom Door mesh
- Put the mesh into the Door Mesh slot
- Use the Door Rotation Correction to align the mesh relative to the frame rotation if necessary
- Enable Use Scale and Offset Values
- Click on Calculate Scale and Offset
The Scale and Location Offset can be adjusted if necessary. The calculation will be incorrect if something "sticks out" from the door mesh, like attached handles. In this case you would need to manually correct the values.