Pages in Documentation

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Settings
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UI3 Overview
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[old] Doors UE5
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Quick Start
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Swap Actor
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Custom Assets
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System Drawings
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Tips & FAQ
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Settings
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UI3 Designer
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UI3 Cost
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UI3 Features
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UI3 Quick Guide
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UI3 Scene Settings
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UI3 Connect
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UI3 VR projects
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UI3 Vers History
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UI3 Preview Ft.
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UI3 Fix Bugs
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UI3 Design
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UI3 Layout Design
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UI3 Input&Mode
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UI3 FAQ + TIPS
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V4 Functions 2
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V4 Functions P1
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V4 Quick Guide
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Ver History
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V3 Placements
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V3 Mesh Def.
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V3 Segments
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V3 Quick Start
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Books V2
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Books V1
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Customize
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Quick Guide
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Swap Actor
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Doors FAQ
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Doors UE4 (V1)
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3.1 Bugs Fixes
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Ver History
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V2 Generic BP
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V2 Examples
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V1 Railings Fences
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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UI2 Features
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UI2 Get Started
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UI2 Info Map
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UI2 BP Actors
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UI2 User Manager
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UI2 FAQ
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UI2 Tutorials
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UI3 Overview
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UI3 Get Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
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UI3 Variations
../images/architecture/0033/other/thumbs/02.jpg
UI3 Other BPs

UI3 Other Blueprint Actors

Other useful blueprints in the UI3

This has been written for UI3.0 !

Content:

BP_TVPlaying

BP_SDotUI3_Location

BP_SDotUI3_Walkable

BP_SDotUI3_CostGroup

BP_TVPlaying

This can start or stop a video in a Media Player

Read more about media players in the documentation linked below.

A movie file that is not in the Content / Movies folder will only be packaged if the folder is added to the Project Settings / Packaging / Advanced list of Additional none-asset folders to be packaged.

Unreal Media Player Documentation

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BP_SDotUI3_Location

Defines a location that shows up in the floorplan widget and can be teleported or moved to quickly.

> Location
Location Name A name of the location that gets displayed underneath the location dot in the interactive floorplan.
Floor ID The ID of the floor this location is for. As entered into the Info Map.
Camera Pitch The angle up or down the camera will look at after the player has been teleported to the location.
List Room ID The ID of one of the rooms defined in the Info Map.

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BP_SDotUI3_Walkable

Useful for target/mouse move. Define additional meshes that are above the floor, like a ramp or a set of stairs. Floor meshes are automatically detected.

> Walkable Mesh
> Actors Add an array element for each mesh that should be considered as walkable. This doesn't make a walkable collision. It just allows the target dot to appear on this mesh so the player can use the mouse move to get onto it.
By default the target only appears on meshes that are close to the Z height of the player position.
ID 0, 1, 2 ... Use the eye dropper to pick a mesh from the scene. Needs to be in the same level.

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BP_SDotUI3_CostGroup

This blueprint can add a list of cost items to a sub level. This is to track additional costs by adding a streaming level.

UI3 Cost Tracking

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