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Settings
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2022/doorsv2/thumbs/01.jpg
[old] Doors UE5
../images/architecture/0040/quick/thumbs/01.jpg
Quick Start
../images/architecture/0040/swap/thumbs/01.jpg
Swap Actor
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Custom Assets
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System Drawings
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Step by Step
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Tips & FAQ
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Settings
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CSV Export
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Data Tables
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Video Guides
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Quick Videos
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Designer
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Cost Tracking
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Widget Panels
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Quick Guide
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Scene Settings
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Connect BP
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VR projects
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Version History
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F. w. Preview
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Fix Known Bugs
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UI Settings
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UI Layout
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Gamemode
../images/architecture/0033/faq/thumbs/08.jpg
FAQ + TIPS
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V4 Functions 2
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V4 Functions P1
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V4 Quick Guide
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Ver History
../images/architecture/0023/v3-placements/thumbs/02.jpg
V3 Placements
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V3 Mesh Def.
../images/architecture/0023/v3-segments/thumbs/03.jpg
V3 Segments
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V3 Quick Start
../images/architecture/0021/v2/thumbs/01.jpg
Books V2
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Books V1
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Customize
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Quick Guide
../images/architecture/0019/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0019/faq/thumbs/01.jpg
FAQ + TIPS
../images/architecture/0019/v2/thumbs/01.jpg
Doors UE4 (V1)
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/0040/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v2-generic/thumbs/01.jpg
V2 Generic BP
../images/architecture/0023/v2-examples/thumbs/01.jpg
V2 Examples
../images/architecture/0023/v1/thumbs/01.jpg
V1 Railings Fences
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/0013/features/thumbs/04.jpg
UI2 Features
../images/architecture/0013/start/thumbs/01.jpg
UI2 Get Started
../images/architecture/0013/infomap/thumbs/06.jpg
UI2 Info Map
../images/architecture/0013/actors/thumbs/01.jpg
UI2 BP Actors
../images/architecture/0013/users/thumbs/01.jpg
UI2 User Manager
../images/architecture/0013/faq/thumbs/03.jpg
UI2 FAQ
../images/architecture/0013/tutorials/thumbs/06.jpg
UI2 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/0033/start/thumbs/02.jpg
Getting Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/0033/variation/thumbs/01.jpg
Variation Actor
../images/architecture/0033/other/thumbs/02.jpg
Blueprints

UI3 Other Blueprint Actors

Other blueprints that come with UI3.

  • Location actor
  • TV Playing
  • Walkable mesh marker
  • Cost group

Content:

BP_TVPlaying

BP_SDotUI3_Location

BP_SDotUI3_Walkable

BP_SDotUI3_CostGroup

BP_TVPlaying

This can start or stop a video in a Media Player

Read more about media players in the documentation linked below.

A movie file that is not in the Content / Movies folder will only be packaged if the folder is added to the Project Settings / Packaging / Advanced list of Additional none-asset folders to be packaged.

Unreal Media Player Documentation

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BP_SDotUI3_Location

Defines a location that shows up in the floorplan widget and can be teleported or moved to quickly.

> Location
Location Name A name of the location that gets displayed underneath the location dot in the interactive floorplan.
Floor ID The ID of the floor this location is for. As entered into the Info Map.
Camera Pitch The angle up or down the camera will look at after the player has been teleported to the location.
List Room ID The ID of one of the rooms defined in the Info Map.

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BP_SDotUI3_Walkable

Useful for target/mouse move. Define additional meshes that are above the floor, like a ramp or a set of stairs. Floor meshes are automatically detected.

> Walkable Mesh
> Actors Add an array element for each mesh that should be considered as walkable. This doesn't make a walkable collision. It just allows the target dot to appear on this mesh so the player can use the mouse move to get onto it.
By default the target only appears on meshes that are close to the Z height of the player position.
ID 0, 1, 2 ... Use the eye dropper to pick a mesh from the scene. Needs to be in the same level.

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BP_SDotUI3_CostGroup

This blueprint can add a list of cost items to a sub level. This is to track additional costs by adding a streaming level.

UI3 Cost Tracking

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