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Designer
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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UI2 Features
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UI2 BP Actors
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Getting Started
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3.1 Info Map
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Variation Actor
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Blueprints

Designer

The Designer shows objects and their variations in a table like widget. Its intended use is to modify:

  • Objects in the Scene that are in multiple locations or difficult to select
  • External blueprint tools like the Modular Kitchen Builder or the Interactive Doors

Content:

Desinger Quick Guide

Adding a Designer

Designer Settings

Designer Elements

Designer and Layout Scenarios

Element Choices

Designer To Variation Actor Link

Designer To Blueprint Link

Desinger Quick Guide

This YouTube Video is a quick guide about the Designer, how it works and in what cases it is meant to be used.

Adding a Designer

Designers are created by adding an element to the Designers array. Click (+) to a new array element.

Every array element contains the information for a separate designer widget. Use the element index as Feature ID in the Main Menu Layout.

The size of the icons and the widget width can be adjusted. The widget width can't be larger than the max width set in UI Panel Design.

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Designer Settings

Designer Header appears at the top of the widget.

There are two Target Actor Types

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Designer and Layout Scenarios

The kitchen, for example has two variation sub levels with different layout and different costs.

The Designer needs to receive the updated Details from the Variation actors in the current layout level to track the cost correctly. Every kitchen layout sub level needs its own set of Variation actors.

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Designer To Variation Actor Link

Variation Actor and Designer are linked by having the same Tag name.

The Variation Actor Type needs to be set to

UI3 Variation Actor

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Variation Details = Designer Choices

The Design Choices and the Variation Details arrays use the same structure. The settings can be copied between the Designer and the Variation Actors.

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Designer To Blueprint Link

The Designer works well with external blueprints:

They can be linked by adding the blueprint interface BPI_UI3_Interaction to their swap actors.

On the Designer side, only the Tag and the Variation Details need to be added. The Target Actor Type is External Actor.

Connect UI3 To External Blueprints

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