
Table Of Content

Quick Guide

Video Guides

Getting Started

UI Settings

UI Layout

Widget Panels

F. w. Preview

Designer

Variation Actor

Cost Tracking

Data Tables

CSV Export

Scene Settings

Blueprints

Gamemode

VR projects

Connect BP

FAQ + TIPS

Fix Known Bugs

Version History
UI3 Other Blueprint Actors
Other blueprints that come with UI3.
- Location actor
- TV Playing
- Walkable mesh marker
- Cost group
Content:
BP_TVPlaying
This can start or stop a video in a Media PlayerRead more about media players in the documentation linked below.
A movie file that is not in the Content / Movies folder will only be packaged if the folder is added to the Project Settings / Packaging / Advanced list of Additional none-asset folders to be packaged.

BP_SDotUI3_Location
Defines a location that shows up in the floorplan widget and can be teleported or moved to quickly.> Location | |
Location Name | A name of the location that gets displayed underneath the location dot in the interactive floorplan. |
Floor ID | The ID of the floor this location is for. As entered into the Info Map. |
Camera Pitch | The angle up or down the camera will look at after the player has been teleported to the location. |
List Room ID | The ID of one of the rooms defined in the Info Map. |

BP_SDotUI3_Walkable
Useful for target/mouse move. Define additional meshes that are above the floor, like a ramp or a set of stairs. Floor meshes are automatically detected.> Walkable Mesh | |
> Actors | Add an array element for each mesh that
should be considered as walkable. This doesn't make a walkable
collision. It just allows the target dot to appear on this mesh so
the player can use the mouse move to get onto it. By default the target only appears on meshes that are close to the Z height of the player position. |
ID 0, 1, 2 ... | Use the eye dropper to pick a mesh from the scene. Needs to be in the same level. |

BP_SDotUI3_CostGroup
This blueprint can add a list of cost items to a sub level. This is to track additional costs by adding a streaming level.
