![Table of Content Table of Content](..\images\general\toc.png)
Table Of Content
![UI3 Quick Guide ../images/architecture/0033/quick/thumbs/01.jpg](../images/architecture/0033/quick/thumbs/01.jpg)
Quick Guide
![Videos ../images/architecture/0033/videos/thumbs/01.jpg](../images/architecture/0033/videos/thumbs/01.jpg)
Video Guides
![Getting Started With UI3 ../images/architecture/0033/start/thumbs/02.jpg](../images/architecture/0033/start/thumbs/02.jpg)
Getting Started
![UI3 Interface Design Settings ../images/architecture/0033/design/thumbs/01t.jpg](../images/architecture/0033/design/thumbs/01t.jpg)
UI Settings
![UI3 Interface Layout Design ../images/architecture/0033/layout/thumbs/02.jpg](../images/architecture/0033/layout/thumbs/02.jpg)
UI Layout
![UI3 Feature Widgets Overview ../images/architecture/0033/features/thumbs/08.jpg](../images/architecture/0033/features/thumbs/08.jpg)
Widget Panels
![Features With Preview ../images/architecture/0033/preview/thumbs/01.jpg](../images/architecture/0033/preview/thumbs/01.jpg)
F. w. Preview
![Designer ../images/architecture/0033/designer/thumbs/02.jpg](../images/architecture/0033/designer/thumbs/02.jpg)
Designer
![Variation Actor ../images/architecture/0033/variation/thumbs/01.jpg](../images/architecture/0033/variation/thumbs/01.jpg)
Variation Actor
![Cost Tracking ../images/architecture/0033/cost/thumbs/02.jpg](../images/architecture/0033/cost/thumbs/02.jpg)
Cost Tracking
![CSV And Data Tables Overview ../images/architecture/0033/data/thumbs/04.jpg](../images/architecture/0033/data/thumbs/04.jpg)
Data Tables
![CSV Export To Sheet ../images/architecture/0033/csv_export/thumbs/03.jpg](../images/architecture/0033/csv_export/thumbs/03.jpg)
CSV Export
![UI3 - Scene Settings ../images/architecture/0033/settings/thumbs/16d.jpg](../images/architecture/0033/settings/thumbs/16d.jpg)
Scene Settings
![UI3 Other Blueprint Actors ../images/architecture/0033/other/thumbs/02.jpg](../images/architecture/0033/other/thumbs/02.jpg)
Blueprints
![UI3 Input Controls & Game Modes ../images/architecture/0033/game/thumbs/07.jpg](../images/architecture/0033/game/thumbs/07.jpg)
Gamemode
![VR Projects ../images/architecture/0033/vr/thumbs/03.jpg](../images/architecture/0033/vr/thumbs/03.jpg)
VR projects
![Connect UI3 To External Blueprints ../images/architecture/0033/connect/thumbs/02.jpg](../images/architecture/0033/connect/thumbs/02.jpg)
Connect BP
![UI3 Frequently Asked Questions ../images/architecture/0033/faq/thumbs/08.jpg](../images/architecture/0033/faq/thumbs/08.jpg)
FAQ + TIPS
![UI3.2 Known Bugs And Solutions ../images/architecture/0033/bugs/thumbs/01m.jpg](../images/architecture/0033/bugs/thumbs/01m.jpg)
Fix Known Bugs
![UI3 Version History ../images/architecture/0033/history/thumbs/01.jpg](../images/architecture/0033/history/thumbs/01.jpg)
Version History
Features With Preview
Features With Preview (former Custom Features) can be any of the following features
- Scenario
- Design Scheme
- Variation Group
- Scene Travel
- Sequence Player
This section explains how to use them.
Content:
Features With Preview Settings
Video Tutorials
Quick Guide - Features With Preview
Accompanying Video giving a quick overview of how to use Features with Preview widgets in the UI3 user interface.
Features With Preview Settings
Features with Preview are created by adding an element to the Features With Preview array.
Custom Feature defines the type of the feature.
Options are added to the Options array.
> Options | |
> Index [0] | the first option |
Preview | An image in a size ratio defined as the Preview Size |
Name | what appears under the preview image |
Option | Depends on the type of Custom Feature selected |
General Settings:
Create Array From Old Data | Only applies if you update UI3 in an older project. The Feature With Preview and the Sequence Array will be created from old data. |
Force Array Creation from Old Data | The above update will be forced and overwrites existing data |
Preview Size | Preview image size for all previews |
VR Preview Brightness | Using the VR preset reduced the brightness so the image can be viewed on the virtual tablet. Needs to be really low value. |
![image 02.jpg image](../images/architecture/0033/preview/02.jpg)
Adding Features With Preview to the Menu
Use the Features With Preview array index as Feature ID when you add the feature to the Main Menu Layout array.![image 02m.jpg image](../images/architecture/0033/preview/02m.jpg)
Design Scheme
Sends its Option as an ID for all enabled Variations Actors to change. All Actors will change at once to a new Design Scheme.Option = Variation ID
![image 03.jpg image](../images/architecture/0033/preview/03.jpg)
Variation Groups
Variation Groups are like Design Schemes but are restricted to groups of actors. What they change is set in the Variation Actors.
Option = Group Variation ID
![image 04.jpg image](../images/architecture/0033/preview/04.jpg)
Scenarios
Scenarios are sub levels that can hold any assets. They can provide two different furniture or kitchen layouts as demonstrated in the demo scene.They can hold the entire lighting information for a scene with baked lighting. Enabling day and night scenarios.
Option = Level Name
![image 05.jpg image](../images/architecture/0033/preview/05.jpg)
Sequence Player
The Sequence Player can run animations that are set up using Unreal Sequences. They are movies taken in real time. All current changes will appear in them.Add Level Sequence actors that should be played to the Sequences Array.
Option = Sequences Array element ID
![image 06.jpg image](../images/architecture/0033/preview/06.jpg)
Scene Travel
This allows you to load another scene (or world). Which means you are loading another persistent level. This level needs its own UI and Info Map. Use this for multi-unit projects or similar developments.Option = Level Name
The level needs to be in the same project. You can't load a level from a different project.
![image 07.jpg image](../images/architecture/0033/preview/07.jpg)
![](../images/general/top.png)