ArchViz UI3 Documentation 2024-09

Table of Content
Table Of Content
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Quick Guide
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Video Guides
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Getting Started
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UI Settings
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Data Tables
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UI Layout
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Widget Panels
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F. w. Preview
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Designer
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Variation Actor
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Scene Settings
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Blueprints
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Gamemode
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VR projects
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Connect BP
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Cost Tracking
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Multi-Unit-Prj
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Google Data Sheets
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FAQ + TIPS
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Fix Known Bugs
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Version History

Features With Preview

Features With Preview (former Custom Features) can be any of the following features

  • Scenario
  • Design Scheme
  • Variation Group
  • Scene Travel
  • Sequence Player

This section explains how to use them.

Content:

Video Tutorials

Features With Preview Settings

Adding Features With Preview to the Menu

Design Scheme

Variation Groups

Scenarios and Scenario Level Groups

Sequence Player

Scene Travel

Video Tutorials

Quick Guide - Features With Preview

Accompanying Video giving a quick overview of how to use Features with Preview widgets in the UI3 user interface.

Features With Preview Settings

Features with Preview are created by adding an element to the Features With Preview Data Table - or Array in older Versions.

Custom Feature defines the type of the feature.

Options are added to the Options array.

> Options  
> Index [0] the first option
Preview An image in a size ratio defined as the Preview Size
Name what appears under the preview image
Option Depends on the type of Custom Feature selected

General Settings:

Create Array From Old Data Only applies if you update UI3 in an older project. The Feature With Preview and the Sequence Array will be created from old data.
Force Array Creation from Old Data The above update will be forced and overwrites existing data
Preview Size Preview image size for all previews
VR Preview Brightness Using the VR preset reduced the brightness so the image can be viewed on the virtual tablet. Needs to be really low value.

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Data Table Use

A Data Table is used for Features with Preview in newer version of the UI3.

Row Name = Feature ID

The old array is still in the Advanced section for references or to copy old data into the data table after an update.

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Data Tables are used for Sequences and Level Groups

Add a row in the Sequences Data Table for each Sequence and then use the Row Name as Option.

Add a row for each group in the Level Groups Data Table. Add the levels that should be loaded to the row and use the Row Name as Option. Note that a group of levels can only have one level.

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Adding Features With Preview to the Menu

Use the Features With Preview array index as Feature ID when you add the feature to the Main Menu Layout array.

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Design Scheme

Sends its Option as an ID for all enabled Variations Actors to change. All Actors will change at once to a new Design Scheme.

Option = Variation ID

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Variation Groups

Variation Groups are like Design Schemes but are restricted to groups of actors. What they change is set in the Variation Actors.

Option = Group Variation ID

Read more about the Variation Actor

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Scenarios and Scenario Level Groups

Scenarios are sub-level (groups) that can be replaced by other sub- level (groups). This can provide two different furniture or kitchen layouts for the user to choose from, as demonstrated in the demo scene.

Level Groups are defined in a Data Table or array.

Option = Level Name or Level Group Name

They can hold the entire lighting information for a scene with baked lighting. Enabling day and night scenarios.

Lighting Scenarios Documentation

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Sequence Player

The Sequence Player can run animations that are set up using Unreal Sequences. They are movies taken in real time. All current changes will appear in them.

Add Level Sequence actors that should be played to the Sequences Data Table or array in older versions.

Option = Row Name or Sequences Array element ID in older versions.

Unreal Sequencer Documentation

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Scene Travel

This allows you to load another scene (or world). Which means you are loading another persistent level. This level needs its own UI and Info Map. Use this for multi-unit projects or similar developments.

Option = Level Name

The level needs to be in the same project. You can't load a level from a different project.

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