Pages in Documentation

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Settings
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UI3 Overview
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[old] Doors UE5
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Settings
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UI3 Designer
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UI3 Cost
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UI3 Features
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UI3 Quick Guide
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UI3 Scene Settings
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UI3 Connect
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UI3 VR projects
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UI3 Vers History
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UI3 Preview Ft.
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UI3 Design
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UI3 Layout Design
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UI3 Input&Mode
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UI3 FAQ + TIPS
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V4 Quick Guide
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Ver History
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V3 Placements
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V3 Mesh Def.
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V3 Segments
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V3 Quick Start
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Books V2
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Books V1
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Customize
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Swap Actor
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Doors FAQ
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Doors UE4 (V1)
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3.1 Bugs Fixes
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Ver History
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V2 Generic BP
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V2 Examples
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V1 Railings Fences
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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UI2 Features
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UI2 Get Started
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UI2 Info Map
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UI2 BP Actors
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UI2 User Manager
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UI2 FAQ
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UI2 Tutorials
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UI3 Overview
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UI3 Get Started
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3.1 Info Map
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UI3 Variations
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UI3 Other BPs

UI3 Feature Widget Settings

How to set up the individual Feature in the UI in order of their appearance.

Some features have their own page.

Content:

Features with Preview Image

Button Features

Floorplan

Edit and Info Mode

Cost Tracking

Designer

User Manager and Saves

About Project and Help

Project Media

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Features with Preview Image

Features with a Preview include
  • Design Schemes - Changes all Variation Actors
  • Variation Groups - Changes groups of Variation Actors
  • Scenarios - Replaces sub levels
  • Sequence Player - Plays animations
  • Scene Travel - Loads another scene

Follow the link for more information about these features

Read more about Features With Preview

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Button Features

Button features other than the Custom Buttons have no settings except the name of the header.

Custom Buttons

Buttons that can be used to execute a console command. 5 Button features are pre-set with debugging options as examples. Hit (+) to add more custom button features.

Use the Index as the Feature ID to identify the button in the Main Menu Layout array.

Custom Button features come with one or two buttons. The Button Type defines the number of buttons and their behavior.

Command 1 / 2 are command lines that are executed when the button is clicked.

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Floorplan

The interactive Floorplan will show the player's position in play mode. Buttons can be added by placing BP_UI3Location blueprint actors into the scene.

The Floorplan Scale is used to align the floorplan size with the building in the scene.

Floors are added in the Floor or Units array. Start with the lowest floor in the scene and then add floors above it in order. The Height Offset is measured from the lowest floor.

Rooms for List can categorize reports. They can be floor names (ground floor) or any other name (Bathroom, Backyard). They are defined here and their index is used in Variation actors.

Face Black Teleport is the preferred form of moving the player in VR applications.

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Edit and Info Mode

Edit Mode lets the user interact with the scene. Use

A Dot will appear on the object and the name will be displayed, if it is editable.

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The Widget will expand if an object is clicked.

Variations can have

  • just their names in a list
  • prices or a preview icon next to the name
  • an info widget added

Depending on the settings in the linked Variation Actor.

Variation changes will appear in the scene immediately.

Clicking the OK icon will accept the change and close the widget. Clicking the X icon will cancel and revert to the previous variation.

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Cost Tracking

The Cost of the items in the scene can be tracked and displayed. The price of an object may change as soon as the object changes. The Cost Tracking widget keeps track of changes and always shows the current costs.

Unit Costs are costs that do not change for the scene. They can be entered in the Unit Costs array.

Cost Groups are used in reports and the widget to categorize the list. The Variation Actor uses the ID of the group.

Most of the costs will be entered in the Variation Actors.

UI3 Cost Tracking

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Designer

A Designer can

Designers are added to the array element. The first two indexes are pre-set for the above-mentioned external tools.

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