ArchViz UI3 Documentation 2024-09

Table of Content
Table Of Content
../images/architecture/0033/quick/thumbs/01.jpg
UI3 Quick Guide
../images/architecture/0033/start/thumbs/02.jpg
UI3 Get Started
../images/architecture/0033/design/thumbs/01t.jpg
UI3 Design
../images/architecture/0033/layout/thumbs/02.jpg
UI3 Layout Design
../images/architecture/0033/features/thumbs/08.jpg
UI3 Features
../images/architecture/0033/preview/thumbs/01.jpg
UI3 Preview Ft.
../images/architecture/0033/designer/thumbs/02.jpg
UI3 Designer
../images/architecture/0033/variation/thumbs/01.jpg
UI3 Variations
../images/architecture/0033/cost/thumbs/02.jpg
UI3 Cost
../images/architecture/0033/settings/thumbs/16d.jpg
UI3 Scene Settings
../images/architecture/0033/other/thumbs/02.jpg
UI3 Other BPs
../images/architecture/0033/game/thumbs/07.jpg
UI3 Input&Mode
../images/architecture/0033/vr/thumbs/03.jpg
UI3 VR projects
../images/architecture/0033/connect/thumbs/02.jpg
UI3 Connect
../images/architecture/0033/faq/thumbs/08.jpg
UI3 FAQ + TIPS
../images/architecture/0033/bugs/thumbs/01m.jpg
UI3 Fix Bugs
../images/architecture/0033/history/thumbs/01.jpg
UI3 Vers History

UI3 Feature Widget Settings

How to set up the individual Feature in the UI in order of their appearance.

Some features have their own page.

Content:

Features with Preview Image

Button Features

Floorplan

Edit and Info Mode

Cost Tracking

Designer

User Manager and Saves

About Project and Help

Project Media

Features with Preview Image

Features with a Preview include
  • Design Schemes - Changes all Variation Actors
  • Variation Groups - Changes groups of Variation Actors
  • Scenarios - Replaces sub levels
  • Sequence Player - Plays animations
  • Scene Travel - Loads another scene

Follow the link for more information about these features

Read more about Features With Preview

image

Button Features

Button features other than the Custom Buttons have no settings except the name of the header.

Custom Buttons

Buttons that can be used to execute a console command. 5 Button features are pre-set with debugging options as examples. Hit (+) to add more custom button features.

Use the Index as the Feature ID to identify the button in the Main Menu Layout array.

Custom Button features come with one or two buttons. The Button Type defines the number of buttons and their behavior.

Command 1 / 2 are command lines that are executed when the button is clicked.

image

Floorplan

The interactive Floorplan will show the player's position in play mode. Buttons can be added by placing BP_UI3Location blueprint actors into the scene.

The Floorplan Scale is used to align the floorplan size with the building in the scene.

Floors are added in the Floor or Units array. Start with the lowest floor in the scene and then add floors above it in order. The Height Offset is measured from the lowest floor.

Rooms for List can categorize reports. They can be floor names (ground floor) or any other name (Bathroom, Backyard). They are defined here and their index is used in Variation actors.

Face Black Teleport is the preferred form of moving the player in VR applications.

image

Edit and Info Mode

Edit Mode lets the user interact with the scene. Use
  • BP_SDotUi3_Variation to change an object or interact with it.
  • BP_SDotUI3_ObjectInfo to get some information about an object.

A Dot will appear on the object and the name will be displayed, if it is editable.

image
The Widget will expand if an object is clicked.

Variations can have

  • just their names in a list
  • prices or a preview icon next to the name
  • an info widget added

Depending on the settings in the linked Variation Actor.

Variation changes will appear in the scene immediately.

Clicking the OK icon will accept the change and close the widget. Clicking the X icon will cancel and revert to the previous variation.

image

Cost Tracking

The Cost of the items in the scene can be tracked and displayed. The price of an object may change as soon as the object changes. The Cost Tracking widget keeps track of changes and always shows the current costs.

Unit Costs are costs that do not change for the scene. They can be entered in the Unit Costs array.

Cost Groups are used in reports and the widget to categorize the list. The Variation Actor uses the ID of the group.

Most of the costs will be entered in the Variation Actors.

UI3 Cost Tracking

image

Designer

A Designer can
  • Modify assets that are spread out over the scene, like doors.
  • Modify meshes and their materials independently from each other.
  • Connect to other blueprints, like the Interactive Doors BP or the Modular Kitchen Builder BP that are sold separately.

Designers are added to the array element. The first two indexes are pre-set for the above-mentioned external tools.

image

User Manager and Saves

User Manager

Press the '+' symbol to add a new user or select the user name in the list and press the bin icon to delete a user.

User Save Slots

The first save slot has the default settings saved and can only be loaded.

5 slots are available for every user. Save by hovering over the outer ring until in turns red. Load from a slot by clicking at the center of the slot. Slots with data will appear green at the center when hovering over it.

image

About Project and Help

UI Colors ticked will use the UI color scheme to integrate a logo into the UI. The logo needs to be a black icon on a white background.

About Project

Information about the project, like the address and contact details

Help

Display an image to explain the current control scheme. Images are available in the 'Tex' folder.

Office Logos

Add one or more office logos.

image

Project Media

Images or Videos can be displayed. A small text can be added underneath the image.

Media Source is a Unreal video file. It gets created when a video file is dragged into the content browser. The video needs to be in Content / Movies to be packaged automatically. Otherwise, the movie's directory needs to be added to the list of non-asset directories in the project settings.

Media Source files will overwrite the Image file if both are added to the same array element.

image
Top of page